The first page shows us that when this card is drawn, we’ll draw 1 more card. Let me give a few more examples of this discovery phase for abnormality cards, since we just talked about an uncommon, lets talk about a common, Spider Bud. The final page is an effect that will only activate if you have another specific not yet discovered abnormality, and will exhaust this card, making all of it’s effects no longer active that battle. Pretty bad downside, but there’s still one more page to discover. The first page says “Draw an extra card at the start of each combat, and while below half HP you deal 40% more damage.”, this sounds like an amazing card, right? As we use our hard earned PE points throught the run to research this abnormality further, we learn on the next page that every time we exhaust 3 cards, we gain this new bleeding debuff that causes us to lose 2 hp at the end of the turn. Let’s use the first card I identified this playthrough for example, Little Red Riding Hooded Mercenary. A common theme is the first page or 2 being really good effects, while the final few pages unveil a hidden downside that can really mess you up. These abnormality cards have a lot of crazy unique effects, and might drive you insane as you try to figure them out. All affects on abnormality cards are always active whether you’ve identified them or not. The price of identifying is based on the rarity of the card, and most cards have multiple pages to identify to fully understand what it does. When you have a decent amount of PE points, right click on your abnormality card and press this keylock button to identify what the card actually is. You can either blindly use this hidden card, or just keep it in your deck for a while, you’ll earn these PE points at the end of every combat depending on how many abnormalities are in your deck. You have to take one of these hidden abnormality cards to start earning PE points, shown by the number below your bucket relic, as rewards for combats. These abnormality cards are all hidden at first, with only a short and creepy excerpt that gives a hint to what the card actually does. While you have this bucket relic, all combats will reward you with a secondary card choice for these new abnormality cards. To start off in this mod, you’ll have to pick the new final Neow Option, “Obtain Bucket”, which will give you a new relic, The Bucket. It’s not something that you can experience in just one run, but you’ll experience it over the course of multiple runs as multiple characters with your progression staying between them. My recommendation is to play the Lobotomy Mod by itself or just with a few quality of life mods. It uses a lot of Lobotomy Corporation’s ideas and assets to create a completely unique psychological horror deckbuilding roguelite in slay the spire. This mod is based on a Japanese cult favourite monster management game, Lobotomy Corporation. Lobotomy is a unique mod where it starts off really simple, just adding some new wacky cards and a few new enemies to fight, but turns into something absolutely insane as you progress through and learn about the mechanics. Character mods that add new ways to play, Act mods that add new enemies to fight, relic mods, re balance mods, and so much more. Since the release of the modding tools, there have been a lot of different kind of mods created for Slay the Spire.
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